Huaraca:Damage multiplier against Artillery reduced from 2.5x to 2.0x. Songhai Raid Ability: Raider spawn ability now takes 10 seconds (up from 5).Ĭhasqui: Automatic damage improvements from Age 3 upwards are now set to +8 damage per age (down from +10/+15/+15).Ĭhimu Runner: Melee damage reduced by -1. Songhai Alliance (I → II): Now delivers 200 coin (down from 300). Sokoto Chronicle (IV): Converted Kingdom Builders now correctly provide 200 Influence. Sarkin Dogarai: Fixed a visual glitch with the Maigadi unit. Raider: Cost increased to 100f 45c (from 100f 40c). Movement speed reduced to 4.25 (from 4.5).įixed an issue where the LOS was less than their long ranged attack’s range. Zweihänder (IV, Treaty of Westphalia): Cost reduced to 1800c (from 2000). Instead, mercenaries train faster and are cheaper (including mercenary shipments). Wallenstein’s Contracts (III, Treaty of Westphalia): No longer fully removes coin cost of Mercenary shipments. Prince-Electors (I): Doubled most build limits for allied native units. Improved Mercenaries (III): Mercenary hitpoints and damage increase reduced to 15% (from 20%). Sansculotte (French Revolution): Are now considered gatherers in the UI.Īdvanced Dock (I): No longer sends a Dock wagon for Germans. Napoleonic Era (French Revolution): Fixed a bug that resulted in double population costs for Royal Musketeers and Royal Dragoons. Splits artillery cost into 40% Influence and 60% Coin. Improved Cannon Trade (IV, 250i): Can be researched after Imported Cannons in the Palace. Red Lancers (III, Religious Freedom): Fixed a bug where Red Lancers would lose multipliers when switching stances. Infantry Attack (II), Infantry Combat (III): Now also affect Blue Guards. Gentlemen of the Pike (IV): Now sends 17 Pikemen (up from 10).īlue Guard: Now improve upon reaching the Imperial Age by 30% (up from 25%). Oztuma Citadel (III): Now also adds +1 to build limit for synergy with the Mayan Pyramids technology. Jaguar Prowler Knight: Combat promotion rewards reduced to 10/20/30% (from 15/25/45%). Victorian Era (House of Hanover): Initial cost reduced to 10,000 food and coin (down from 11,000).įounder (I, Big Button): Cost increased to 100 of each resource (up from 50). Heavy Fortifications (IV): Added cost of 250w. Oryx Hide Shields (Somali): Corrected the armor increase for units with armor stances. Royal Hunter (House of Oldenburg): Ranged damage decreased to 14 (from 15).Īdvanced Dock (I): Fixed an issue that allowed sending the card infinitely.īastion, City Walls, Redoubts (III): Cost increased to 600w 600c (from 400w 600c).Ĭaballeros: Fixed some unit’s attacks not being affected by the card.Ĭotton Armor (Maya): Corrected the cost and hitpoint percentages. Pikeman: Fixed the missing range increase for Imperial Dalkarl Pikemen, Imperial Tercios, Imperial Ordinance Pikemen and Consulate Tercios. Order Besteiro (Consulate): Cost changed to 40w 40f (from 30f 30c). Nootka Warchief: No longer classified as a hero and can no longer train Nootka Clubmen. Napoleon Gun: No longer tagged as Gunpowder Trooper. Granary: Field aura expanded to support an extra line of Fields. Melee damage reduced from 42 to 36, but anti-cavalry damage multipliers increased by +0.25. Population cost reduced from 3 to 2 and hitpoints from 300 to 250. Thank you for sharing in yet another major milestone for Age of Empires with us!įixed an issue where players can sometimes get stuck while loading into a ranked match.įixed an issue that limited the number of observable matches displayed in the Browse Games list to a maximum of 20 of each game type.Īmerican Citadel (Maya): Fixed an issue that prevented Chinese from properly training their banner armies.Īskari: Ranged damage multiplier versus cavalry reduced to 1.5x (from 2x) in Volley mode.īattle Canoe: Damage reduced to 13 (from 14).īoyar (Houses of Phanar): Fixed an issue where Boyars from the homecity would not upgrade to Guard status.Ĭommand Post (SPC): Fixed missing interactions with certain cards and technologies.Ĭonsulate units: Fixed several discrepancies between Consulate units and their Royal Guard unit equivalents.Ĭorsair Marksman: Hitpoints increased to 110 (from 95).Ĭover Mode: Corrected several unit attacks that were too high in Cover mode. Welcome trailblazers to another exciting update for Age of Empires III: Definitive Edition! We’ve got a ton of balance updates, bug fixes, and more!
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